Game will be held on 2.6 server, with 2.6.* clients compatible.
Recruitment here: http://longturn.net/game/AU1/
Ruleset is here:
https://github.com/Wahazar/augmented2/tree/longturn
All alleged graphics files can be installed automatically using Modpack Installer utility,
using following modpack URL:
Code: Select all
http://149.156.194.203/~mczapkie/fc/augmented/augmented2.modpack
Modpack is based on hex topology offer two tilesets, augmentedi (standard, amplio-like) and augmetedis (small, trident-like).
Without native modpack game is playable (using standard hexemplio tilesets) but ugly.
Winning conditions are:
http://forum.longturn.net/viewtopic.php?id=1306
Besides of in-game help, there is also wiki documentation about this ruleset:
https://freeciv.fandom.com/wiki/Augment ... et_modpack
Because this ruleset offer much longer timespan of game than standard ones, following settings are proposed to speed game pace a little:
timeout 20h, unitwaittime 2h (shorter turns and possibility to make 2 turns during one day - convenient for weekend idlers etc);
fixedlength 0 - possible to shorten turn if everybody agree, by pressing turn done;
average number of 3 huts/player - may be unfair but fun and faster initial game progress.
Another settings different than standard longturn: Barbarian nation held by barbarian AI.
Reason is that Cultural Victory may lead some nations to push all effort to achieve this goal, thus random Barbarian attack grant pressure
to develop some defense forces as well.
In case if some crucial bugs/exploits are revealed, game ruleset may be subject to change. Decision if ruleset is changed, after discussion, lies in hand of game admin.