Asking a developer to help debug a client crash.

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kevin551
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Joined: Thu Jan 01, 1970 12:00 am

Asking a developer to help debug a client crash.

Post by kevin551 »

I am occasionally getting an "Access Violation" while looking inside a team mates city. It causes the client to crash.
It has happened 4 times in the last two weeks.
I am chatting to a freeciv developer about this.
He has asked to be allowed to log on and see if he can replicate this issue.
I would like to delegate to jtn so he can do this.
He will not move any of my units. Nor help me in any way other than to find the cause of the crash.
edrim
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Post by edrim »

Once he is not teammember of enemy team it is allowed to delegate to other player, if you are asking about it.
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kevin551
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Joined: Thu Jan 01, 1970 12:00 am

Post by kevin551 »

I got the following reply from jtn

I've had a look.

Unfortunately, the client run under valgrind runs so slowly that the
server kicks me off before I can do anything. It takes about 4.5 minutes
to get through the initial dump of rulesets and map, and the default
server ping timeout is 1 minute.

I think I would stand a better chance if the following server settings
were temporarily changed:
set nettimeout 0
set pingtimeout 600
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