The winning conditions and the ruleset for LT47

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wieder
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Joined: Thu Jan 01, 1970 12:00 am

The winning conditions and the ruleset for LT47

Post by wieder »

Here is the ruleset:

This is a 2.5 game.

https://github.com/longturn/games/commits/master/LT47

Winning conditions, several possibilities to win or end the game:

Allied victory with max 8 winners. The winners need to announce the victory on the forum and if no one alive objects in 5 days the game will end. That's 5*24h. If the player objecting is RIP before the 5 days is over, objecting doesn't count. This is the old school LT victory.

The game can also be ended by announcing an in-game score based victory. In this case the players are ranked with the in-game score. For technical reasons the player announcing this need to have embassy with everyone (there is a small wonder for that) and the scores need to be posted on the forum. Or delivered to the game admin with email, discord or other suitable way. There is full 7 days to object this and the game admin needs to approve this. This kind of ending is unusual and the approving is there just to make sure it's not somehow accidental or something like that. Common sense will be used and the game will not be artificially extended by disapproving this.

Space race victory will end the game and the players will be ranked with the in-game score. Please post the scores on the forum. Admin may need to /take some of the player to get the scores if the players do not do that.

If everyone alive is surrendering or announcing to quit playing the game will be ended. Idling for more than 3 turns equals to that.

If someone doesn't play in T0 the nation of that player may be given away. If idle more than 3 turns the same may happen. Common sense will be used.

The game admin may remove idlers once they have idler for 3 turns in the start or a week after that. The admin can also make the moves for those players with the intention of setting them to defensive mode. The admin may make the moves for the early idlers or decide to remove them by disbanding their units if it seems that there are no takers. The admin can start making the moves for the idlers if they have idled T0.

If someone becomes idle that player can be admin delegated to the allies. There should be some proof about this. If a well known player goes idle, it will take more than asking before the admin will delegate to someone who the idle player has been fighting with. Yes, I know this is tricky. Let's use common sense.

The game admin will interpret the rules of there is a problem. If there is trouble interpreting the rules we will ask that on the forum. Corbeau has promised to help us to make decisions. More players can volunteer to help with this task.

Killing everyone is not needed but of course allowed.

If there is a game breaking bug the ruleset can be fixed. If it's just an annoyance or like a really powerful but cheap unit, a change is not made. Again, common sense. This is not done without something really serious happening. The game help can be fixed while the game is running but it may not be updated to the actual game since it requires a restart.

Unfortunately ruleset summary is still missing but the in-game help is a pretty good one. Still trying to figure out this one. You can also ask me and the others here, on irc or on discord about the game.

Good luck with LT47 and have fun!
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Vladimir
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Post by Vladimir »

thank you!
[em]Civ[/em]
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