A wrong setting with unitwaittime

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wieder
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Joined: Thu Jan 01, 1970 12:00 am

A wrong setting with unitwaittime

Post by wieder »

Unitwattime is now set to be zero meaning that you can move again immediately after the previous turn. The normal value for it would mean that moving would be possible only after 10 hours of moving the unit.

Does anyone object setting the value to 10 hours?
Corbeau
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Joined: Thu Jan 01, 1970 12:00 am

Post by Corbeau »

I object to asking if people object. This is an important technical game setting that has breaking capabilities and should be fixed as soon as possible.
wieder
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Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

The unitwaittime is a critical setting and it will be restored to the normal 10 hours after a week. the exact date is unknown and that's part of the fun. but expect it to be restored sooner than later after a week.
Corbeau
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Joined: Thu Jan 01, 1970 12:00 am

Post by Corbeau »

Erm... I will slightly object to the "exact date is unknown"... I don't see why, but if others find it fun, oh well...
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