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Important game engine change needs user input

Posted: Sat Sep 01, 2018 2:34 pm
by zoltan
longturn.org players should all take a look at http://www.hostedredmine.com/issues/771900

Posted: Sat Sep 01, 2018 4:18 pm
by Corbeau
That is effectively a semi-bug. I think the wisest thing to do would be a two-step TC:

1. All resource gain/loss is calculated, possibly resulting in numbers like 12/10
2. Then and only then change happens: city growth/shrinking, production end etc., followed by adjusting numbers, 12/10 becoming 2/10 etc.

With this it would be irrelevant if workers are arranged automatically because the next production happens next turn anyway.

Posted: Sat Sep 01, 2018 4:58 pm
by zoltan
Discussion should go as replies in hrm.