SG1 test game restarted

A game with advanced start and pre-built cities. Finished.
(teamless)
Post Reply
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

SG1 test game restarted

Post by wieder »

Foodbox issue should be fixed now.

Also please check if the rate for science is now ok.
User avatar
kevin551
Member
Posts: 208
Joined: Thu Jan 01, 1970 12:00 am

Post by kevin551 »

Foodbox for larger cities is now 40 instead of 4. This slows down the growth slightly. It took me 80 turns to get size 40 cities instead of 50.
Science is still fast. Playing alone with 6 cities, it took me 100 turns to get flight. In a real game science will be much faster than this, because of the transfer of tech.

The advantage of such a fast game is that it could be finished by Christmas.
User avatar
Sketlux
Member
Posts: 147
Joined: Thu Jan 01, 1970 12:00 am

Post by Sketlux »

Yeah, this game is already different, if its over after 2 months its ok. It is faster paced since you already have the first column of tech and a city with a library. Thats what scenarios are for. Fast beginning, quick ending no long building up but lets see how this developes. Its also an experiment. Thanks for testing and thank you wieder for all the trouble you've been through to make this possible.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Thanks to everyone for testing the setup. Also thanks for Sketlux for creating the map and creating the scenario. And thanks to akfaew for doing the tech stuff.

This wouldn't have happened without all of us.
Post Reply