Corbeau's wishlist

for discussing general ruleset issues that carry from game to game
Post Reply
Corbeau
Member
Posts: 990
Joined: Thu Jan 01, 1970 12:00 am

Corbeau's wishlist

Post by Corbeau »

I've been planning this for a long time, will just post quick notes for now, make more comprehensive list a bit later. This is basically a reminder for me.

I wants it NOW:

1. can cancel particular trade route

2. food overflow is saved when city grows (can only grow 1 size per turn) IMPLEMENTED

3. unhomed (or all) units are paid (gold upkeep) from national budget, not individual city

4. Healing costs money: gold = HP*veterancy; also, partial healing where you specify the exact number of HP you want restored; also, option to reshuffle units (join and divide them)

5. "Bombarder" may move away after bombardment

..............

5. COMPLETELY invisible unit (flag), can not be detected unless enemy unit bumps into it and then combat happens

6. bombarding duels: if a "Bombarder" unit is attacked by bombardment, it fires back causing damage to the attacking unit (not tile)

7. privateers: units without national flags, can't be detected to which nation they belong (should probably be combined with chat remote orders to move at a certain time during turn)

8. can not acquire (steal, treaty) more techs if you are in negative bulbs or if it would put you into negative bulbs. And at some point (at -500 or more) you should start losing techs, but only 1 per turn

9. more flexible score

10. HP loss delay (when away from city/base) - a ujnit that loses HP when it spends the TC outside of city/base doesn't start losing HP immediately, but after X turns

11. a series of commands for programming unit movement. For example:
/tcmove unitID (x,y) - sets the GoTo command for the specified ujnit to the specified coordinates after the next TC
/tcmovetile (x1,y1) (x2,y2) - same as above, applies to all units at tile (x1,y1)
/tcmovetype Type (x1,y1) (x2,y2) - same, applies to all units of the specified type on tile (x1,y1)
/relocate City (x1,y1) - if a unit is built in City the next turn, it is immediately given GoTo order to (x,y)

11a. Delayed GoTo: when issuing order, specify how many minutes from now the order should be executed.


long shots:
FCW style of reports under sentry or something to the same effect
Corbeau
Member
Posts: 990
Joined: Thu Jan 01, 1970 12:00 am

Post by Corbeau »

Some far-fetched ideas: diplomatic stance toward other nations.

AIs have this and it is deemed unnecessary. However, maybe not: the leader's stance does not have to correspond with the stance of the people. Greater discrepancy may lead to more unhappy people. If population hates someone, they may not want to make alliance with them. And the other way round.

Diplo stance could be influenced by military situation, losses, trade relations, vicinity. But also third party covert operations (March 1941 protests in Belgrade and consecutive semi-coup against Yugoslavia siding with Hitler).
Corbeau
Member
Posts: 990
Joined: Thu Jan 01, 1970 12:00 am

Post by Corbeau »

Greater feeling of... historicity (?)...:

In Demographics: list the first 3 (or 5) empires in every category, but don't give the numbers (population, bulbs etc.) Add other nations, similar to "Historian reports", but not that precisely. Make (latest?) historian report permanently accessible, maybe less accurate but within categories (Glorious, Mediocre...) Add player name as the leader of the nation, for reference.

Also, indicate their location based on map areas (or related to your area), "far east", "east"...

Do the same for top 5 (or 10) cities. Give their whereabouts, but not exactly.

Make events related to top 5 (or 10) top cities newsworthy. Conquest, change in rank. Do the same for the top 3 (or 5) nations. Put all this into "News of the World" tab, identical to Messages, only parallel.

Recalculate adjectives in "Historian reports". Right now they are relative, the best civilization can be only a notch better than others, or can be absolute champion. Instead, make tiers: 2x better than the average is "Magnificent", 1.5-2 times better is "Excellent", 0.9-1.1 is "Mediocre" etc.
Corbeau
Member
Posts: 990
Joined: Thu Jan 01, 1970 12:00 am

Re: Corbeau's wishlist

Post by Corbeau »

TESTING
Post Reply